Multimedia is content that uses a combination of different content forms such as text, audio, images, animations, video and interactive content. Multimedia contrasts with media that use only basic computer displays such as text-only or convenforms of printed or hand-produced material.
Multimedia can be recorded and played, displayed, collaborate with or accessed by information content processing devices, such as computerized and electrical devices, but can also be part of a live performance. Multimedia devices are electronic media devices used to store and skill multimedia content. Multimedia is famous from mixed media in fine art; by including audio, for example, it has a large scope. The term “rich media” is synonymous for interactive multimedia. Hypermedia scales up the amount of media content in multimedia application.
Multimedia may be widely divided into linear and non-linear categories. Linear active satisfied progresses often without any navigational control for the watcher such as a cinema presentation. Non-linear uses interaction to control progress as with a video game or self-cross computer-based training. Hypermedia is an example of non-linear content.
Multimedia presentations can be live or recorded. A recorded presentation may allow interaction via a navigation system. A live multimedia presentation may allow interactivity via an interaction with the introducer or trouper.
Multimedia can possibly be distinguished from traditional motion pictures or movies both by the scale of the production and by the chance of audience interaction or involvement. Interactive elements can include: voice command, mouse manipulation, text entry, touch screen, video capture of the user, or live involvement .
Multimedia tends to imply experience in both production and presentation than simple text-and-images. Multimedia presentations are possible in many contexts, including the Web, CD-ROMs, and live theater. A rule-of-thumb for the minimum development cost of a packaged multimedia production with video for commercial presentation is: $1,000 a minute of presentation time. Since any Web site can be viewed as a multimedia presentation, however, any tool that helps develop a site in multimedia form can be classed as multimedia software and the cost can be less than for standard video productions.
Multimedia presentations may be viewed by person on stage, projected, transmitted, or played locally with a media player. A broadcast may be a live or recorded multimedia presentation. Transmit and recordings can be either analog or digital electronic media technology. Digital online multimedia may be downloaded or pour. Streaming multimedia may be live or on-demand.
Multimedia games and simulations may be used in a physical environment with special effects, with multiple users in an online network, or locally with an offline computer, game system, or simulator.
The various formats of technological or digital multimedia may be deliberate to enhance the users’ experience, for example to make it easier and faster to convey information. Or in entertainment or art, to outrank everyday experience.
A lasershow is a live multimedia performance.
Enhanced levels of interactivity are made possible by combining multiple forms of media content. Online multimedia is increasingly becoming object-oriented and data-driven, enabling applications with collaborative end-user revolution and personalization on multiple forms of content over time. Examples of these range from multiple forms of content on Web sites like photo galleries with both images (pictures) and title (text) user-updated, to simulations whose co-efficients, events, illustrations, animations or videos are modifiable, allowing the multimedia “experience” to be altered without reprogramming. In addition to seeing and hearing, perception technology enables virtual objects to be detect. Appear technology involving vision of taste and smell may also increase the multimedia experience.
Creative industries use multimedia for a variety of purposes ranging from fine arts, to entertainment, to commercial art, to journalism, to media and software services provided for any of the industries listed below. An individual multimedia designer may cover the range throughout their career. Request for their skills range from technical, to logical to creative.
Much of the electronic old and new media used by commercial artists and graphic designers is multimedia. Exciting donation are used to grab and keep attention in advertising. Business to business, and interoffice communications are often developed by creative services firms for advanced multimedia presentations beyond simple slide shows to sell ideas or revive-up training. Commercial multimedia developers may be hired to design for governmental services and nonprofit services applications as well.
Entertainment and fine arts
In addition, multimedia is heavily used in the entertainment industry, especially to develop special effects in movies and animations. Multimedia games are a popular pastime and are software programs available either as CD-ROMs or online. Some video games also use multimedia features. Multimedia applications that allow users to actively participate instead of just sitting by as passive recipients of information are called Interactive Multimedia. In the Arts there are multimedia artists, whose minds are able to mix techniques using different media that in some way incorporates interaction with the viewer. A approach entails the creation of multimedia that can be displayed in a traditional fine arts arena, such as an art gallery. Although multimedia display material may be volatile, the survivability of the content is as strong as any traditional media. Digital recording material may be just as durable and infinitely reproducible with perfect copies every time.
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